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1.
COME |
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to
LEVELS
BOOK |
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LEVEL
ONE
The
dog must play the Come Game between the handler and a friend or
stranger standing 20’ apart. An actual cue to come is desirable
but not necessary.
DISCUSSION:
If I could only ever play one game with a dog, this would be it.
It's difficult to believe that one easy game can have so many
amazing benefits. The Come Game teaches the dog to go to people
(aside from the millions of times a day I call my dog, if I ever
lose her, I'd rather see her living a long and happy life with
someone else than creamed on the road because she was afraid to
approach another person). It teaches her to go to the person who's
actually calling her. It teaches her to leave treats that she
knows are there. It teaches her to approach people looking down,
rather than jumping up. It teaches her to sit to greet people.
It teaches her anybody calling her is a great person to meet.
It teaches children a useful and fun way to interact with a dog.
This is a GREAT game!
For
more information on working behaviours without food, you can start
at Level Two Sits and Downs.
EASY
BEGINNINGS: You can play this with any number of people,
but for the sake of discussion, we'll talk about two. If you're
in a room by yourselves, please play it off leash. If you're in
a roomful of other dogs and people, or out in the park, one person
can hold the end of a long line attached to the dog.
Stand a little bit apart – how far apart depends on the
dog. If you pretty much think he'll come, stand maybe 15' apart.
If you pretty much think he won't, stand 5' apart. Both people
have treats and a clicker (or, if you're playing with a young
child or stranger, you can click for both people). Person A calls
the dog. Since we're JUST starting to teach the dog to come, DO
NOT say the "C" word ("Come"), or use the
dog's name. There are lots of other ways to call a dog –
"Puppy, puppy, puppy!" or "Yo, doggy, doggy"
– use your imagination.
While Person A is calling the dog, Person B is looking UP at the
ceiling. Why? Because even an untrained dog has difficulty moving
away from a person who's staring at her.
So,
Person A calls the dog. When the dog is partway to him, he clicks
and drops a treat between his feet. Doesn't matter if it bounces,
you'll get better as you go along. Dog eats treat. End of round
1.
Now
Person A looks at the ceiling. I don't see a dog, I'm not interested
in a dog. Person B looks at the dog and starts calling her. The
dog doesn't want to leave Person A because Person A gave treats.
LOOK AT THE CEILING. Person B keeps calling until he gets the
dog to come toward him. When the dog is partway to him, he clicks
and drops the treat between his feet. Dog eats treat, end of round
2.
Repeat
these steps until the dog realizes that it is the OTHER person
who has the next treat.
When
the dog figures out the game, he'll eat the A treat and spin to
run to get the B treat. NOW he understands!
PROBLEM
SOLVING:
SHE WON'T LEAVE TO GO TO THE OTHER PERSON:
Relax, part of this game is People-Who-Have-Food-But-Aren't-Interested-In-Dogs
Zen. Keep standing and looking at the ceiling. If the dog absolutely
won't leave because she's so interested in your treats, the other
person could come over, stick a treat in her face, and do ten
or twenty Rapid-Fire Reinforcements to change her mind.
SHE DOESN'T NOTICE THE TREAT DROPPING:
This is a normal thing for young puppies, whose eyes aren't mature
enough to follow something dropping across their field of vision.
And it's pretty common for older puppies too. Try using hard treats
or kibble on a hard floor so she can hear the treat fall. Or make
a big arm motion – here it is, here it is, aaaand THERE
it is!
SHE'S RELUCTANT TO APPROACH A PERSON:
We've played this game with dogs who had years of training NOT
to come behind them. One dog was so suspicious of the entire event
we started by making a noise to get him to look at a person, then
tossing the treat right at his feet. After several minutes of
that, he was able to take a step toward a person to pick up a
treat, then two steps, and within fifteen minutes he, too, was
racing joyfully back and forth.
ADDING
A CUE:
The
time to add a cue is when you're getting the behaviour you want
ON A VOLUNTEER BASIS. What this means is that you can say anything
you want to get the dog to come to you, but do NOT say the "real"
words you want to use for the rest of his life. For myself, I
want the dog's name and "Come" to be her "real"
come cues, so I don't use those when I'm teaching her this game.
Sooner or later, the dog will figure out what's going on, and
will start anticipating that, after one treat, the other person
will call her. Then she starts grabbing one treat and running
for the next one. NOW she's volunteering the behaviour you want,
NOW you can start telling her what the real words are. So, as
she's turning to come to the next treat, call out "Stitch!"
or "Come!" or whatever word you want to use.
There's
a real benefit here for kids. Dogs usually know that kids are
pushovers, while mom and dad are involved in housetraining and
other unfortunate events, so usually a dog will start volunteering
to come to a child before the parents get the volunteer behaviour.
At that point, someone can say to the kid "Wow, she must
like you best! You're the very first person who can say 'Come'
to her!"
When
you say your cue as she's turning to volunteer a come, you aren't
telling her what to do. She's already doing it. You're only telling
her what it's called. "Oh, by the way, that thing you're
doing? We're going to call it 'Come', OK?"
Play
this game every day for a week, then sometime when she's not thinking
about coming toward you, ask her to come. If she comes, EE HAH!
If she doesn't, that's OK. Play the game for another week. And
of course if you play it periodically with her throughout her
life, she'll ALWAYS have a reason to come when you call.
CONTINUING
EDUCATION
It's
a game! Make better rules! Move further apart (think what great
exercise a pup can get playing the Come Game long before she's
able to walk down the street with a loose leash!). Go up and down
stairs. Hide in different rooms. Inside the house and outside
the house. Play with more people. Play with total strangers. Play
with young people and old people and people wearing hats and nuns
in habits and people with turbans and people in uniforms. Play
by yourself by dropping one treat between your feet and tossing
another way over THERE.
You
can also change what happens when the dog arrives at your feet.
If she comes all the way and you haven't clicked or dropped the
treat yet, what's going to happen next? She's right in front of
you, looking down. No treat. She'll probably look UP next, to
see if you died, or forgot to click. Nose goes UP, tail goes DOWN,
bingo, you have a sit. Or you could play so you have to touch
her collar before the click happens. Or put her collar on and
off. |
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LEVEL
TWO
The
dog comes from 40’ away with no more than two cues (voice,
body language, or hand signal). The dog may be left on a Stay
or held by someone else. The dog must come close enough to catch
without moving. A “Front” is not necessary.
DISCUSSION:
We started in L1 teaching the dog to come to us. Now we're changing
the scene a bit. This might make it more difficult, and it might
make it easier. Having a dog held by someone else in racing sports
is called a "holdback" and tends to inspire the dog
to move faster. On the other hand, with only one person playing
the game, it might look less interesting.
EASY BEGINNINGS: If you were playing the Come
Game at 20', start single recalls at 5 or 10'. Remember any time
you change ANYTHING about a behaviour, you have to make everything
ELSE about that behaviour easier. And don't use your real cue
until you're sure you have the behaviour the way you want it.
So start out just getting the dog to come to you, click and treat.
The first few times the dog comes, drop the treat between your
feet as you did in L1.
When
she's coming eagerly, put your (treatless) hand out so she has
to brush past it to get into position for you to drop the treat
with your other hand. This is an important part of the behaviour,
so practise it until she's very good at it. Then start closing
your hand on some part of the dog briefly before you click. Don't
push her or pull her, just close your hand on a bit of her. That's
all there is to it.
PROBLEM
SOLVING:
SHE WANDERS OFF TO SEE SOMETHING ELSE
– ah, you went too far too fast – lumping. Start closer
to the dog. Cut down your distractions. Make sure she's hungry
before you start practicing. Use great treats. NEVER give her
an opportunity to think that you calling her is an opportunity
to go visit someone or something else.
AS SOON AS I LET GO OF THE LEASH, SHE
RUNS AWAY! Same story – too far too fast. Since
the leash has nothing to do with this game, there's no reason
for the dog to focus on the leash as a means of control. If she's
learned that in another life, think what you could do to make
the leash unimportant. You could put her on a long line and attach
the line to a fence or post. Now the leash has nothing to do with
you. Then you could let her drag the leash back and forth, but
not attach it to the fence. And finally, you could start cutting
the length of it down a little bit each time you play.
Or you could
play in a room or training area where there's nothing of interest
to attract her. Or you could let her interact with the area first
and then call her (this MUST be a secure area). Or you could reward
her for coming by taking her around to visit interesting smells
in the area. And go back to doing a billion recalls where there
are no distractions, then add one distraction at a time, not getting
any more complicated until she can handle what you're asking her
for.
ADDING A CUE: Remember this is NOT the Come Game. From
her point of view, it's a whole new behaviour, so you didn't use
her name or your real cue when you started it. When she's coming
the distance, fast and eager, ignoring anything on the sidelines,
and coming close enough for you to touch, only THEN should you
start using your real cue or her name.
CONTINUING
EDUCATION: Ample opportunity here for variations. You
can call her with your back to her. Increase your distance and
the number and intensity of distractions. Grab her on different
parts of her body when she comes. Put on and take off a collar
before she gets the treat. Hold off on the click when she comes
and wait for her to look up at you, then cue a Sit. |
LEVEL
THREE
The
dog must come from 40’ away on one cue only, through milling
people. The dog may come from a stay or be held by someone else.
A “Front” is not necessary, nor is a Sit.
DISCUSSION:
Now we're getting into the real world. Coming in a vacuum is
a good start, but it's a long way from coming with real-life
distractions.
EASY BEGINNINGS: Your dog already comes with
no distractions. If you're going to have a problem getting her
to come with people around, play Monkey In The Middle (this
game is described in the Introduction)
as much as possible to convince her that people aren't important
to her when you're calling her.
Start
in the place where you normally call her (and she normally comes).
Start with one person to help you. Person stands nonchalantly
looking at the ceiling (the dog saw this in the Come Game, it
means "don't bother talking to me, it's your mom or dad
who's paying for visiting right now"). Call the dog –
but DON'T use your Come cue or her name if you can help it .
When she comes, click and drop your treat. JUST like the Come
Game. Do that a few times, just to remind her of what's going
on.
For
the next stage, your extra person could talk to her, or pet
her, but as soon as you start calling her, all interaction stops,
the person stands up straight and looks at the ceiling.
For some dogs this will be a no-brainer, for others it will
be pure torture to have a human who doesn't want to talk to
them. Remember, though, they already played this in Level One,
we're just adding a few quirks to the game.
PROBLEM SOLVING:
SHE DOESN'T WANT TO GO NEAR THE OTHER PERSON!
Hey, that's OK, it just means you're a step ahead in this particular
behaviour. You can use Monkey In The Middle to balance her more
towards wanting to talk to people, but for THIS behaviour, you'll
be paying ONLY for coming to you!
SHE WON'T LEAVE ME! Awwww! The rest
of the dog-training universe has NO sympathy for you! Ahem.
Well, you could give her a treat for arriving at your feet,
then toss another one for her to chase to get her away from
you. You could give her a big treat and then escape while she's
eating it. You could do your 20' SitStay and call her out of
that. You could do Go To Mat and call her from there. You could
do your 20' SitStay with the other person holding her leash
and when you call her, they'd let go so she could Come.
SHE'S TOO BUSY FUSSING WITH THE OTHER PERSON!
Play more Monkey In The Middle. Then play more of the Come Game
from L1. Then be VERY sure that your person is cooperating –
giving her NO interaction and looking at the ceiling. If she
continues to pester them, stop calling her (you don't want to
wear out your caller!). Both of you can just stand there –
you looking at her, your person looking at the ceiling with
arms crossed – and wait for her to realize that she's
going to get nothing good from the person as long as you want
her. When she decides the person is useless, start calling her
again. YOU'RE willing to give her a treat and talk to her!
ADDING
A CUE: Remember to stop using her name or "the
C word" (your Come cue) until you have the behaviour back
the way you want it. You have lots of alternative sounds and
noises until then!
CONTINUING EDUCATION: Add more people, but
be sure they're not interacting with the dog. If you want to
add a little interaction once she's got the behaviour down pat,
go ahead, but be sure the people are instructed to stop interacting
with her the instant you start calling her. When Dad's calling,
there is NOTHING better in the world than what's going to happen
with Dad! Gradually move further away from her as well, until
you're the full 40' away. Go closer and use fewer people if
you're having a problem, move further away and use more people
when she's successful.
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LEVEL
FOUR
The
dog comes from 40’ away on one cue only through milling
dogs. The dog may come from a Stay, or may be held by someone.
DISCUSSION:
This one might be more difficult. Try to pick dogs, especially
to start with, who will ignore her if she approaches them. Many
puppy classes regularly call the puppies out of a throng of marauding
puppies, to reward and then release them back into the group.
This is a super start.
EASY
BEGINNINGS: The trick here is to first get your dog in
the game. Get her thinking that Come is the best thing that's
going to happen to her all year. Have REALLY GREAT treats for
this, don't fool around with dry kibble and a MilkBone! She's
got a good grounding in Come, or she wouldn't have made it this
far. If she's not a dog freak, this won't be any more difficult
than getting her to come through people. If she IS a dog freak,
you'll need to work a bit slower.
Start
off with one other dog, a dog that can be controlled, or a dog
that's on a leash. Get your dog's attention if you can't get
her attention, she's too close to the other dog, start farther
away. And farther. And farther, until you CAN get her attention.
This is dog Zen, Loose Leash stuff. If you don't have what you
want on leash, don't for Heaven's sake turn her loose and start
bellowing "COME" at her! Start in a relatively small training
area or a large room. So, you got her attention. As a reward for
attention, turn her loose to play with the other dog. And let
her play. If you think you have to keep stepping in to settle
disputes or calm everybody down, either think again or use a different
dog. Leave them alone and let them play. Wait for a moment when
YOUR dog is calm. No matter how frantic the play is, there will
be times when they're both tired, or thinking about a new game,
or the other dog has the toy and won't let her have it. At that
moment, call your dog. Call her to tell her that you've got something
wonderful. Get excited about it. And when she comes, GIVE HER
THE TREAT AND LET HER GO.
This
is a classic case of the dog having her cake and eating it too
or having her play and eating the treat. You aren't making her
decide between you and the other dog, you're only asking her to
come over here for a sec and get a treat. Before you actually
catch her and put the leash on, you should have called her at
least a dozen times, and she should be getting tired. Once you've
got that handled, you'll need a couple of dogs to play with, both
under the same kind of control that the first one was. In fact
one of them can be the first one, just add a second one to the
mix. And, when you have her coming again, add a third, and so
on.
PROBLEM
SOLVING:
SHE JUST WON'T COME! This
can't be a problem with her coming, because she came in all the
Levels below this one. So it must be a problem with the dogs.
If you have to, put your dog in one area, and the other dog in
an adjacent area, then go back to working the Come right from
the beginning as you did in Levels One and Two.
ADDING
A CUE: As always, don't use your REAL cue until you know
she's going to come. There are lots of ways of calling a dog without
using your precious "I really need you!" cue. Start adding your
real cue when she's barreling toward you as fast as her little
legs can carry her.
CONTINUING
EDUCATION: Slowly add lots of dogs, more people, children,
maybe a bicycle or skateboard, until she'll come no matter what
else is going on. At that point, everyone you know is either green
with envy or really, really hates you.
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LEVEL
FIVE
The
dog does a full Novice Recall - Sit-Stay, 40’, one cue,
Front, Finish, appropriate cues. This behaviour must
be done with no food or clicker anywhere in the room or area.
DISCUSSION:
Now we're starting to put behaviours together into a chain. There
are few distractions at this level, but the dog must give you
the entire chain with no rewards in evidence.
EASY
BEGINNINGS: Be sure that you have ALL the pieces of this
chain JUST the way you want them before you put them together
into a chain of behaviours. The dog is responsive to the Sit cue.
Your SitStay is firm, not only close up but as you walk 40' away
and turn around to face the dog. Your Come command is terrific
no matter what else is going on. Your Fronts aren't where you
need them yet, though. You’ve worked on the Bullseye and Front
Rays, but you'll probably have to do a bit more work to be sure
your Front is as good as you want it to be for the Recall. If
you're planning on entering Obedience Trials looking for a qualifying
score, your Front is probably as good right now as you need it
to be. If, on the other hand, you're looking for scores in the
190s, you'll want to spend a lot more time making sure you have
perfect fronts before you add them to the Recall mix. Feel free
to try the whole Recall TWICE just to see where you are. If
you want really great Fronts and Finishes, you might only practise
the whole Recall chain less than ten times before you test it
for this Level, then go on working hard to perfect the Front and
Finish for trials.
Put
three behaviours together. You've already done the Sit and SitStay
while you walk 40' away, so you shouldn't need to work much on
those two. Try putting the SitStay and Come together call your
dog out of the SitStay. If your Fronts aren't where you want them
yet, that's OK, you can kneel down to greet her as she comes in,
or turn sideways to meet her (don't always turn to the same side)
rather than asking for a Front. Then put four behaviours together
Sit, Stay, Come, Front. Or, if you're having a little trouble
with your SitStay, you could call her from general living and,
with your body language, ask for a Front and then a Finish. Play
around with it a bit until she's ready to give you the whole thing.
PROBLEM
SOLVING:
AS SOON AS I PUT THE CHAIN TOGETHER,
HER FRONT FELL APART! Sure, that's normal. You put it
together a little too fast. Maybe you were practicing Fronts from
no further away than 3', and suddenly you're asking for 20' Fronts.
Back up, and for Heaven's sake, TAKE THE CHAIN APART. Go back
to working your Front Ray and Bullseye patterns again. When she
remembers them, put some distance on them which you can do by
tossing the treats further away. Work your distance out until
she's really good at the Front again, and then try calling her
once FROM VERY CLOSE maybe 5' away while standing in the same
spot you were previously working the pattern from. If she comes
and doesn't hit a reasonable Front, stand still and wait for it
as you would do if you were working the pattern. Build it back
up, and when she's ready, plug it back into a short chain.
SHE TRIES TO KNOCK ME DOWN WHEN SHE
COMES! Isn't that SPESHUL! What's the problem here? All
Come, all the time. No Front. Take the chain apart, and work your
Front diagrams a LOT more, then put the Come and Front together
in VERY short distances. Be VERY careful that you do NOTHING to
reward the Freight-Train Recall no jumping around, no squealing,
no batting at her, no smiling, no laughing, no yelling. Just step
out of the way and go into another room for two minutes. Then
work a lot more Fronts.
SHE ANTICIPATES THE FINISH AFTER THE
FRONT! Yes, of course she does. This has been the bugaboo
of obedience trainers since the dawn of competition. The funny
thing is, it's really easy to fix. Think of it as Finish Zen.
When you're playing Hand Zen, she doesn't get the treat in the
hand by going for it, she gets it by staying away from it. What
happens with the Finish is that most dogs find it rewarding in
itself, or because it clearly marks the end of the Recall chain,
signaling a treat or a release, so they want to get to it as quickly
as possible.
The other problem with the Recall chain is
Ailsby's Principle Of Laziness, which says that corners will be
cut if possible. This works for us on the Retrieve, but against
us in the Recall chain, so we have to pay attention. When the
dog starts cutting out parts of the chain such as the Front
or remaining IN the Front until cued to Finish you need to first
go back and take the chain apart. Put some more effort into rewarding
the part she missed the Front. Make it a great thing to be able
to Front. Make it a wonderful thing to be allowed to practise
duration Fronts. When you've put more importance on that, plug
it back into the chain, and DO NOT ALLOW THE CHAIN TO CONTINUE
IF SHE BREAKS IT!
In Agility, for instance, if you lead out and
the dog breaks the Stay at the start line, you do NOT run the
course, you walk away. Staying at the start line gets to play
Agility, breaking the line doesn't. Start Line Zen. In Finish
Zen, if she breaks the Front Stay, she doesn't GET to Finish,
because the Finish disappears. You turn away, go retie your shoes
or get a drink of water or something. Try again. She makes the
mistake once, she didn't get to do the Finish. She makes the same
mistake twice, you're rewarding the Front as soon as she gives
it to you. She makes the same mistake three times, bang, it's
out of the chain and you're working Front durations again.
ADDING
A CUE: There's no new cue here. This is an easy chain,
as each part except the Front has its own specific voice cue.
Sit. Stay. Come. Finish. Some people use a different cue ("Front")
when they want a Front, but I've never bothered. If I'm walking
along holding my hand out, the dog will come and nose-target my
hand. If I'm holding two hands down, she'll come into my hands
for a schnoogie. If I'm standing up straight with my arms at my
sides (Front position), she'll come Front. I just let my body
language cue what I want. If you want a separate cue, though,
it's no big deal, because you were using the different cue right
from the beginning when you first starting using a cue for Fronts.
CONTINUING
EDUCATION: More distance, more distractions, straighter
Fronts, snappier, straighter Finishes. You'll naturally lose some
speed on the Recall as the dog starts to think about the control
necessary to hit a good Front. How to get the speed back? Take
it out of the chain and work on it. That's the glory of recognizing
the situation as a chain chains come with links, and you improve
each link separately.
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LEVEL
SIX
The
dog Downs from a Sit-Stay 10’ away on one cue, then comes
to a Front with one cue only. This
is an optional behaviour.
DISCUSSION:
This is the start of the discussion
of the Drop On Recall or, if you're not planning on obedience
competition, practise in getting the dog to assume positions at
a distance, without coming to you first. If you're concerned about
telling your dog to Down in the middle of a Sit-Stay, doing it
from a Stand, or even starting with the dog at ease 10' away would
be acceptable.
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LEVEL
SEVEN
The
dog does a complete formal 20’ Drop On Recall. This
is an optional behaviour.
DISCUSSION:
Obedience, agility, herding – there are many times in life
and in competition where parts of this chain will be useful.
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