|
The
BOOK of TRAINING LEVELS |
| Start
with the Introduction, then move on to Level One behaviours.
Teach the behaviours and test whenever you think your dog can
pass. Try not to make things more difficult than they're written
- there is, for instance, no duration required on the Sit in Level
One. Life gets complicated fast enough, and the reason for the
Levels is to provide early and continuing success to teacher AND
student. Welcome! |
|
INTRODUCTION
In
order to compete in obedience trials, a dog must learn to reliably
sit, stand, down, stay in all those positions for varying lengths
of time, heel, and come. In order to compete in agility, a dog
must learn to weave, jump, go through tunnels, walk the dogwalk
and the teeter. Herding, tracking, drafting, Rally-O, schutzhund,
conformation, water trials, flyball and scent hurdle races, retriever
trials, sledding, freestyle - every dogsport has its own set of
required skills. Yet as I attend competitions, training sessions
and practise matches, I see again and again that the true failures
trainers and dogs have in these competitions is NOT so much in
the skills written down in the rules for that sport, but in the
unspoken skills.
Dogs
arrive at the competition already exhausted from the car ride.
They go all weekend without relieving themselves. They lunge and
snap at other dogs. They cower from loud and unusual noises. They
whine and fuss in their crates. They wander off in the middle
of their performance to visit other dogs, people or bushes. They
mat dive for lost treats. They pretend to do the work but without
any thought of teamwork. Or they perform brilliantly outside the
ring and lose their minds completely once they cross the threshold.
Trainers and dogs go home frustrated and annoyed.
The
"secret information" these trainers are lacking is this:
a great competition dog requires THE SAME skills as a great pet.
How far a trainer goes toward perfecting those behaviours is entirely
up to him. Obviously a household pet doesn't require the same
degree of training as a Service Dog. Getting a first-level obedience
title will not require the same amount of training as making the
National Finals in agility. The BASIC skills, however, are exactly
the same, and that's what this book is about.
When
you've completed Level One, you are starting to see that you can
communicate with your dog.
A
Level Three dog has most of the skills he'll need to make a great
pet. More to the point, you'll have the skills you need to teach
him any further skills specific to your own household.
By
Level Five, you and your dog are really communicating and already
have most of your traveling and public skills as well as many
of the behaviours which lead directly into specific skills required
for specific sports. You've done a lot of work on attention, teamwork,
and duration of behaviours.
Level
Six and Seven – well, now you're getting into elite competition
and public access dogs. I'm confident that a Level Six dog is
a month away from ANY first-level competition title, because she
has ALL the unwritten behaviours and many of the written ones
down pat. That month is for teaching skills specific to the competition,
but the important skills of concentration, teamwork, willingness
and ability to learn, looking for results, and understanding that
to get what she wants she must figure out what you want and give
it to you – these skills are already firmly installed.
I
don't take that "one month from a title" statement lightly.
I've done a lot of testing on it. Giant Schnauzers are large,
passionate, German working dogs. Giant Schnauzer people tend to
call them "stubborn" and talk a lot about "staying
on top of them", so they're naturally skeptical of clicker
training. At American Nationals they have "Games Day"
where everyone brings their sport equipment and everybody gets
to try it. I arrived with a 6 year old Level Seven bitch (Song)
for a seminar I was booked to give, which practically nobody had
signed up for ("Cookie pushing doesn't work on Giants, you
have to stay on top of them!"). At Games Day, I showed her
a flyball box. I clicked her for targeting the box with her paw.
I clicked her for targeting the box with her paw and tossed a
ball at her as a reward. I told her she had to go over a jump
to target the box, the ball would jump out of the box, and then
she had to bring the ball back to me over the jump in order to
get to do it again. Then two jumps, then three, then four. I taught
her flyball in one 6-minute session. At this point, people who
competed in flyball started asking me what team she was on and
how many titles she had. Was she as well trained as a dog with
flyball titles? Of course not. She'd need a lot of practise to
get really good at it. But at that point, she could have run on
a team and done the job. Six minutes.
Then
we moved on to the carts. This took longer. We worked for half
an hour on the cart. At the end of that time, she could do everything
she needed to do except for two specific skills: confidently starting
a heavy load, and turning the sulky by sidestepping to the right.
And she had a start on those. Half an hour. Last year I taught
my Level Six Portuguese Water Dog (Scuba) to do the first-level
Drafting Test in a week of light work. (Bear in mind, conditioning
is another story).
Then
we went to a field covered with large Rubbermaid containers for
people to hide in for the dogs to find. After ten minutes, the
person in charge of the field said "Sue, if you're going
to tell people she doesn't do Search & Rescue or tracking,
try to make it look like she doesn't know how to do them, OK?"
Ten minutes.
At
the end of the day, the seminar was booked solid.
Last
summer Scuba earned the first-level herding title (TITLE, not
Instinct Test) in three weeks.
Why
are these things possible? Simply because the dog already knows
we're a team. Already WANTS to learn new things. Already understands
self-control. And is comfortable with strange dogs, strange people,
strange equipment, and strange situations.
I've
chosen these behaviours as the important steps in making a dog
a partner and team member. At later levels, the trainer can begin
choosing specific channels leading to his own particular sports
interests or, like me, work on them all to give the dog the greatest
versatility:
1.
Come. From running back and forth between two people,
to coming through other dogs and people, to formal Recalls.
2. Contacts. An agility skill with applications
in many areas. You can stop the dog where you want, when you want.
3. Crate. The dog learns to be confined at home,
in the car, at the vet. To enter the crate willingly and stay
in it – calm, quiet, and relaxed.
4. Distance. The dog learns to respond to cues
near you AND away from you.
5. Down.
6. Down-Stay. In sight, out of sight, confidently, quietly.
7. Finish. Lateral movements for carting, obedience,
agility. To return to Heel position from anywhere.
8. Front.
9. Go To Mat. Anchor the dog in a place anywhere so you
can do what you need to do with the dog quietly and confidently
out of the way.
10. Handling. Manipulate the dog's body in any
way, cut toenails, groom, repair.
11. Heel. Total concentration and total position
control.
12. Homework. Various questions to give the trainer
a good grounding in the theory behind the training.
13 & 14. High and Broad Jumps. What sports
DON'T require confident, clean, enthusiastic jumping?
15. Leash. I'd call Loose Leash Walking the hardest
thing we'll ever teach a dog!
16. On The Road. Concentrating on training all
behaviours in strange places two Levels below the current Level
ensures the dog is able to perform in many locations, and ensures
the handler understands that "He does it at home" is
NOT a reliable indicator that he can do it elsewhere!
17. Retrieve. My personal indicator of true communication
between a dog and person. A TRAINED retrieve of any article.
18. Scenting. Add a little fun and amazement
to your training schedule.
19. Sit.
20. Sit-Stay.
21. Stand.
22. Stand-Stay.
23. Target. With paw and with nose, targeting
is the basis of hundreds of behaviours and an easy way to lure
many others.
24. Trick. I use tricks to explain the various
ways there are to get behaviour, to teach the dog and trainer
to be creative, and to remind the trainer of why he got a dog
in the first place.
25. Watch. A concentration and duration behaviour,
difficult and important.
26. Zen. The more the dog wants something, the
harder he has to think about giving the trainer what HE wants.
A perfect explanation of life and training!
The
rest is up to you. Let's clear up a few points and then get started. |
THE
LEVELS
The
Levels are an example of "splitting". All the general
things a dog needs to know are split into specific behaviours
(like Sit and Target), and then split further into small chunks
that, barring specific behavioural problems or disabilities, can
be taught in a couple of weeks or months. The Levels are designed
to give dogs and handlers a clear path to follow, a reminder of
things that might be neglected in training, and a good cross-section
of necessary skills. Each behaviour starts easy, and gets more
and more difficult as the team progresses through the Levels.
Skill is based on skill, proficiency on proficiency.
How
long it takes each individual dog and trainer to get through a
Level from scratch will depend on many things - the skill and
experience of the trainer, the amount of time spent daily or weekly
(or monthly) in actual training, whether time must be spent overcoming
problems such as a lack of interest in food or previous training
that the dog may have. When I designed the Levels, I was thinking
that the average trainer and dog could average them out to about
a Level every two to three months. My puppy and I, starting from
scratch, have finished Level Three at five months of age (three
months of training), but that was averaging about 8 hours a week
of actual training time, and Level Four is going to take us longer
than that.On the other hand, I have a student who is working through
the Levels casually, when he feels like it. He's been working
on Level Three for over a year now. |
GETTING
BEHAVIOURS
There
are three useful ways to get behaviour.
WAITING:
Dogs don't sleep standing up. Even the most active puppy eventually
lies down. Click it when it happens. Advantage – totally
easy for the trainer and the only way to get behaviours like shaking
and sneezing. Disadvantage – not useful for behaviours the
dog doesn't naturally do. Tip – set yourself up for success.
A wet dog is more likely to shake than a dry dog.
LURING:
Use a treat or a trained target to move the dog's head to get
the behaviour you want. Nose is lured up, tail goes down, voila,
sit! Advantage – also easy for trainer and dog, the fastest
way to get many behaviours, and most lures produce an automatic
hand signal for the behaviour. Disadvantage – if you use
the lure too often, the dog will not perform the behaviour without
seeing the treat. Also gives the dog the option of deciding the
behaviour isn't worth the treat – such as going in a crate.
Tip – get rid of the lure as quickly as you can.
SHAPING:
break the behaviour down into its tiniest parts and reward the
dog for finding each part. Advantage – allows you to get
behaviours you couldn't possibly get any other way, teaches dog
and trainer to be creative, overcomes fear or reluctance by asking
for tiny steps instead of huge lumps – "I'm not asking
you to get in the crate, I'm only asking you to LOOK at the crate…
" Disadvantage – tough to get started without someone
to show you how. Requires the trainer to actually think. Tip:
in the beginning, write out a list of at least ten steps for each
behaviour, and if you haven't shaped a behaviour before, start
with something that isn't important to you (get the dog to roll
over, or spin, rather than heeling or weave poles) so you can
get frustrated but not hysterical.
In
actual training, these three methods are rarely isolated. Training
involves the artful combination of all three methods into an explanation
your dog can easily understand. |
QUIET
HANDS, QUIET BODIES, QUIET MOUTHS
When
a good dressage rider goes through her routine with her horse,
she appears to be doing nothing. Her hands barely move, her
body barely moves, and any words she says are whispered. This
is the ideal for dog trainers as well – quiet hands, quiet
bodies, and quiet mouths. Concentrate on what your hands, body,
and voice are saying to the dog. He'll learn faster and easier
when he's not distracted by extraneous motion and noise.
|
CLICK
EQUALS TREAT
The
click tells the dog that she did what you wanted. You go to work,
at the end of the week you get paid. The dog goes to work, when
she hears the click, SHE gets paid. EVERY CLICK IS FOLLOWED
BY A TREAT. Click MEANS treat. It doesn't have to always
be a food treat – it could be a toy, a good cuddle, a tug,
a door opening, or anything else she wants. For ease of delivery
and developing a flow of training, though, food will be your primary
"weapon".
Another
important part of clicker training is that THE CLICK ENDS
THE BEHAVIOUR. If you're asking for a 10-second SitStay
and you click at the end of ten seconds, THE BEHAVIOUR IS OVER.
If the dog stays where she is while you deliver the treat to her,
that's fine, but if she gets up and comes to you to get it, that's
fine too. If you want to work on returning around behind her to
heel position, you'll be clicking when you're behind her, or not
until you're back in position. The click ends the behaviour. |
80%
RIGHT or TEN TIMES RIGHT, ONE TIME WRONG or 300-PECK DURATIONS
It's
not easy to decide when to ask the dog for more. She's doing a
5-second DownStay – hurray, who would have imagined this
little bumblebee of a puppy would EVER actually stay in one spot
for 5 seconds? But now what? Do you go on practicing 5-second
Stays forever, or what?
There
are three ways to measure success. The first is from the Baileys.
When you've got 80% success, ask for more. So if you practise
ten 5-second DownStays and she gets 6 of them right, that's only
60%. You need to practise more at that level (or less if it's
really ugly). When she gets 9 right, that's 90%, you can move
on to a 6-second Down-Stay.
The
second is mine. When she can give you ten right, you can risk
letting her get one wrong. So, when she gives you a 5-second DownStay
ten times, you can push the envelope and ask for 6 seconds. In
reality, this is pretty much like Baileys' because most people
wind up doing eight instead of ten anyway.
The
third is a variation of Alex Kurland's. I think I like this one
best. It's generally referred to as "300 Peck Heeling"
(or 300 Peck Stays, or whatever). Starting from scratch, ask for
a 1-second DownStay. C/t. Then 2 seconds. Then 3 seconds. Then
4 seconds. Then 5 seconds. Then 6 seconds. Then 7 oops, she broke.
GO BACK TO ONE SECOND, start again and build back up. The dog
herself will tell you where her threshold of understanding is,
and when she's moved it. And if you think about it, this is really
the same as the other two. When you're working on a 10-second
DownStay, you'll be doing ten c/t before you ask for 11. And when
you get up to times when going up in one-second intervals isn't
necessary (352 seconds, 353 seconds… ) you can start increasing
in 5 or 10 second intervals. Let the dog tell you when. |
CUES
Dogs
are superstitious animals. They watch very carefully for one thing
to predict another. The sound of the refrigerator opening predicts
food. The sound of the car pulling into the driveway predicts
the owner entering the house. They learn predictors that we're
not even aware of giving. When I'm getting ready to go out my
dog has no obvious way of telling whether I'm planning on taking
her with me or not, but if I'm taking her, she'll be jumping and
wagging around the door, and if I'm leaving her behind, she'll
be ready to get in her crate.
No
wonder, then, that they learn cues no matter how sloppy we are
when explaining them.
For
our purposes, though, the dog will learn more accurate responses
to your cues if you introduce them correctly.
When
you first explain a behaviour, say nothing. Let the dog concentrate
on learning what you want. Get the behaviour first. Then wait
for the dog to offer you the behaviour on her own. Once you can
predict that you'll get the behaviour you want, just the way you
want it, you can start using it WHEN THE DOG IS GIVING YOU THE
BEHAVIOUR. You're not using the word to tell the dog to do something,
you're merely saying the word so she can associate the word with
the behaviour she's offering you. Do that enough times, then test
her understanding by saying the word and see how she responds.
If she hears the word and gives you the behaviour ("Wait,
wait, 'Sit' means fold up my back legs, right?"), great,
click and treat. If she hears the word and does nothing or gives
you a different behaviour, go back to pairing the word with the
offered behaviour for another few days.
And
of course, once you have the cue attached to the behaviour you
want, use the cue to get the behaviour. If you use the cue and
DO NOT get the behaviour – well, in my book, once is a fluke.
Twice is a problem. When you find yourself repeating a cue, or
you cue a behaviour and get something else or something even slightly
not-right, STOP USING THE CUE! Go back, retrain
the behaviour, reattach the cue, and go on from there. |
PROBLEM
SOLVING
No
matter what the problem you're having is, there are three areas
to look at to find a solution.
The
first is Criteria. Criteria is what you're expecting
from the dog. Poor trainers ask for a lot in one lump. For some
reason, this is called "lumping". Lumpers look for a
complete, perfect behaviour from the beginning. They want to tell
a dog to stay, toss a dumbell across the room, tell him to get
it, have him bring it back and sit perfectly straight in front
of them, hand it to them, then return on command to heel position.
That's a big lump. And if something goes wrong with part of that
lump, it's very difficult to fix it, buried as it is in the middle
of the lump.
Great
trainers, on the other hand, split behaviours into tiny bits (surprisingly,
this is called "splitting"). There's no problem correcting
a poor dumbell pickup if picking it up has been taught in six
small stages. Simply identify which of the six stages has the
problem and retrain it the way you want it.
So
lumping is one major problem in the Criteria department. Another
is forgetting exactly what your criteria was. Sure, you can change
your mind about what you want when you see what you THOUGHT you
wanted isn't going to work. And if you don't care how she holds
the dumbell, that's fine too. But if you DO care and you're clicking
the dog for holding the dumbell in her molars one day, behind
her canines the next day, and between her incisorsgthe next day,
you're not going to get any consistent behaviour from the dog.
When
you have a problem – or, preferably BEFORE you have a problem
– why not write down your training splits for each behaviour,
and exactly what your criteria is for each small split?
The
second problem area to examine is Rate of Reinforcement.
Effective trainers give information to dogs at a rate up to five
times faster than less effective trainers. Sophisticated clicker-trained
dogs can work for several minutes at a time with no further information
from their trainers, but even clicker-savvy dogs will quit if
they aren't getting enough reinforcement.
Beginner
dogs don't have the stamina of their more advanced sisters and
are frequently labeled "stubborn" or "bored".
In reality, these dogs just need more information. In the first
stages of training, a dog should be getting clicked at LEAST every
couple of seconds. A dog that can't seem to focus on the training
can frequently be brought back by ten or twenty treats given,
one at a time, as fast as the trainer can hand them over. This
is called Rapid-Fire Reinforcement. Sometimes you can almost hear
the dog saying "Oh! THIS is more like it! There IS a reason
to play this game!"
And
finally, to solve a problem, look at your Timing.
If you're getting behaviour that follows or precedes the behaviour
you really wanted, you probably aren't hitting the correct behaviour
with the click. |
TESTING
THE LEVELS
Take
the Levels as seriously as you want to. If you're looking for
suggestions of new things to teach your dog, that's your choice.
If you want to sort of play along, that's fine too. If you want
to use the Levels as a plan for training your dog, I have some
hints about passing the Levels.
If
you have a friend to help you, or training buddies, ask your buddy
to "judge" you and your dog as you challenge each behaviour.
That way you'll both get used to performing in front of other
people. If you don't have a friend you can borrow, you can test
the dog yourself on most of the behaviours, especially in the
early Levels. Don't cheat though! The dog will need to be competent
in early behaviours to be able to do well in later ones. For my
own dogs, I don't count them passing a behaviour until they can
give me that behaviour "cold" on a day when we haven't
been training it.
All
behaviours in a Level don't have to be passed at one time. Test
your dog for each behaviour as he's ready for them. In fact, you
can challenge any behaviour at any Level at any time, you don't
have to pass all the Level One behaviours before testing a Level
Two behaviour. Remember, though, that the purpose of the Levels
is to show you where there might be holes in your training, so
if you skip a behaviour, be sure to go back and pick it up before
you get too far beyond it in other areas.
Print
out a checklist. I printed a list of all the behaviours at each
Level with a very short note about how to perform each one, laminated
it, and put it on a string so I can hang it around my neck with
my clicker so I know what I need to practise. |
BLUE
AND
RED
–
FOODLESS
BEHAVIOURS AND OPTIONAL BEHAVIOURS
Some
behaviours are printed in blue.
These must be tested with no food or clicker (or toys) on you,
on the table, or anywhere in the room, ring, or testing area.
Why? Because nobody wants to spend their entire lives walking
around with a pocketful of dog food. Because you can't take food
into trials. No matter what future is in store for the dog, she
needs to perform without the lure of food or treats in front of
her. We have to build faith into her – faith that she WILL
be rewarded, whether or not she can see or smell the reward when
she's asked to do the behaviour. So the "blue behaviours"
start early – in Level 2 we're already asking her for some
of that faith.
Behaviours
printed in red are optional.
Different trainers have different goals for their dogs. Some trainers
(especially trainers in the early stages of crossing over from
traditional training to clicker training) are leery of teaching
a conformation dog to Sit, or to Watch while moving. A trainer
might not want a very young, very old, or "otherwise enabled"
dog to jump, or see any future use for scent discrimination. At
each Level from 3 on, there are optional behaviours. In Level
3, there are eight optional behaviours. To pass the Level, the
dog must test out four of them. In Level 4, he must also pass
4 of the 8 optionals. In Level 5, 8 out of 11. In Level 6, 8 of
16, and in Level 7, 10 of 16 must be passed to earn the Level.
Before you get too far into Level Three, it would be a good idea
to read through the rest of the Levels and mark which optional
behaviours you want to work on, as behaviours at more advanced
Levels will usually depend on the foundations you've laid in earlier
Levels. For myself, my dogs and I will be working through ALL
the behaviours in all the Levels – I want them to be as
versatile and knowledgeable as possible. |
A GREAT
DOG-BALANCING GAME - MONKEY IN THE MIDDLE
Get
enough people to sit on chairs in a circle so that the circle
is closed - that is, once the dog is in the circle, she can't
get out again. A class is a good number of people to play with.
OR you could play with fewer people if you had a corner or exercise
pen panels to block parts of the circle for you. Everyone has
good treats, and the trainer sits in the circle with the other
people.
Now,
this game is played in two different ways, depending on the wishes
of the trainer on any particular day. The object of the game is
to balance the dog. Shy dogs, stand-offish dogs, and dogs who
are reluctant to meet and greet other people play one way. Bold
dogs, gladhanders, and dogs who ignore their trainers to go visiting
play another way.
For
shy dogs, everyone but the trainer feeds the dog. Sometimes we
have to start playing the game with everyone averting their eyes
and holding out one open hand with a treat on it. sometimes we
have to drop treats on the floor near the dog to get her started.
Her trainer doesn't feed her, but can say hello when she stops
by. The others can call her or not call her, depending on how
she's reacting. Eventually, people can put one hand out so the
shy dog has to touch the hand to get food from the other hand,
but no one is trying to catch her. This is a totally positive
experience for the dog and by the second or third time she plays,
she should be clamouring to get into the circle. She's being balanced
toward being more calm, relaxed, and friendly.
For
the gladhanders, the game is played the opposite way. Everyone
has treats, but no one will give any to the dog. The whole circle
plays hand Zen with her except her trainer. No one will reward
her in any way. No one will talk to her, look at her, or pet her.
If she puts her paws up on someone, they'll stand up or turn away.
Zero interaction when she's talking to a person. The OTHER people,
however, are all trying to get her to come to them, calling "Here,
doggy, doggy" and "Doggy want a cookie?" snapping
fingers and whistling (don't call her name, please, that's not
fair). But when she gets to them, they totally shut down. Sooner
or later, probably by accident, she arrives back in front of her
trainer who gives her five treats in a row, one at a time, then
waves his hands and tells her to "Go on, go play". At
this cue, the others in the circle start calling her again. And
pretty soon, the gladdest hand in the litter won't leave dad for
any money! You can also play floor Zen with everybody putting
their foot on a treat.
One
of the many things I like about this game is that it convinces
the dog that people may be completely useless without convincing
her that people are mean or scary.
Play
this for a few minutes before the start of every weekly class
or get-together. After a few weeks, which game you play will be
based on the attitude of the dog on that particular day, and you'll
know, at that point, that the dog is well and truly balanced. |
IN
THE GAME
Being
"in the game" is a way of describing the absolute FIRST
thing you MUST have before you train or work your dog in ANY situation.
It's the bottom line. I offer, for instance, two people, each
working a dog in agility. One dog isn't sure how to do weave poles
but is paying attention to the situation and trying hard to figure
out what the trainer wants. The other dog knows how to do weave
poles perfectly but keeps wandering off to visit the sidelines.
Which dog do I want to be working?
*I*
want to be working the one that's in the game, even if he doesn't
know anything about what he's supposed to be doing.
So many people get hung up in being upset because the dog is "refusing"
to do the weaves, or "blowing off" the weaves, when
what they need to do is get back to the bottom line. The weaves
are nothing if the dog isn't in the game.
Right.
BUT. How to get a puppy in the game? I know people who start their
puppies in the bathroom, where there are no distractions. No matter
where you're working, take great care to control the opportunities
to do anything else. Then set yourself up for success so that
the dog is going to be desperate to work. By this I mean work
when the dog is hungry. Make sure she doesn't have to go outside.
Use at the very least her dinner, better yet, throw in an occasional
bit of hot dog or roast. Or, with a Terrier, maybe one time in
five or ten, you might hand her a real fur tug toy and play tug
with her for a minute as a reward.
If
you're working with a hungry pup who's expecting her dinner, and
she wanders off to do something else, you can cancel the whole
session and walk away yourself - taking her meal with you, of
course. Then give her nothing until the next scheduled meal, when
you start asking her to work again.
Notice
when you're working - is she really attentive for five minutes,
then has trouble? Maybe YOU'RE slowing down your rate of reinforcement.
When Stitch was 4 months old, the first few minutes of a meal,
she was almost frantic to work, she was so hungry. During those
minutes, she worked much better if I handed her three or four
kibbles instead of one per click. Once her stomach realized it
was actually getting fed, I could slow down and give her less.
Other dogs might work for little to start with and then need more
and more to keep them working. If I was working a dog whose interest
grew less as we worked, I'd probably work with the first half
of the meal, then jackpot a really good behaviour with the rest
of the meal so I'm never working her when she's lackadaisical.
If
"in the game" is what you're thinking of every time,
all the time, when you work the pup, the pup's body and mind will
start getting in the game every time you start working. After
awhile, it'll become natural to both of you, but only if you keep
it as the first and most important thing you ever teach the dog.
And the more you practise it, the more natural it becomes.
Honestly,
I just grit my teeth when I see people trying to do agility (or
anything else with a dog) with the dog wandering around sniffing
and visiting. These people may have been working agility, but
they haven't been working the DOG. |
YOU
CAN TAKE THAT TO THE BANK!
Every
time you give your dog a reward for a behaviour, you're "banking"
the behaviour. Think of putting a penny in a jar every time
you give the dog a treat. Call the dog, she comes, a treat for
her and a penny in the jar. She comes 100 times, you've given
her a 100 treats for coming, and you've got 100 pennies in the
jar. Let's say that to your dog, coming is worth a nickel. Every
time you call your dog and DON'T give her a treat, you're spending
a nickel out of your "come jar". When you run out
of money in the jar, you don't get the behaviour any more. Dogs
will work gladly on what you've banked, but they don't work
much on credit.
Each
behaviour has a different value to each individual dog. To my
dog, picking something up and giving it to me is a cheap behaviour.
She likes to retrieve, it makes her feel good, and she'll sell
me retrieves 3 for a penny or 50 for a dime. Going in her crate,
though, is an expensive behaviour. She's a service dog, she's
supposed to be with me all the time. She's USED to being with
me all the time. Going in a crate and then having to listen
to me round up my coat and the car keys is just plain insulting.
Going in a crate is a 50-cent behaviour and I BETTER have 50
pennies in the jar before I ever THINK about putting her in
that crate without a treat, or there's gonna be trouble tomorrow!
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Level
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Level
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Level
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Come |
2.
Contacts |
3.
Crate |
4.
Distance |
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Sue |
| This
site and the writing on it is copyright Sue Ailsby. Feel free to use
it personally or for class handouts. To hand it out, you must
include a credit to Sue Ailsby and include my email address. And I'd
appreciate hearing about how you're using it |
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